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Mario + Rabbids Kingdom Battle

End of World 1 (Ancient Gardens)

25%

Started August 9, 2026

Full order: Super Mario →

Journal

  1. World 1 Mid-Boss (Ancient Gardens)

    I am not really a fan of goofy rabbids comedy humor but apart from that I am getting very good feelings about this game. Sfx are very clean and satisfying the world looks paradise and fun to explore in and the battle mechanics got deeper quick. I love the cover logic and also how you can utilize your team members to get further to better places. I also like how its not only battles but small exploration/puzzle sequences in between which loosen everything up. Sadly im playing on emulator and the lighting glitches regularly on it - so far it hasnt been game breaking but still annoying.

  2. End of World 1 (Ancient Gardens)

    First of all i love the music this second half of the world cemented the background ost as something to look out for positively in this game. Grant kirkhope my goat

    The boss fight was good. I got pretty lucky having used luigi and his ranged attacks and mine robot that was able to solve the banana puzzle without having any of my characters risk getting near the boss! The aoe waves he used were also slightly challenging for the first few turns but i quickly found a way to counteract it by getting into cover by the end of my turn. Im more locked in because i loved the way world 1 looked but im looking forward to getting into a new environment with new enemies hopefully. I think its the right boss philosophy design to have because having bullet sponges in a turn based game in general is a flaw in my opinion because its not interesting to keep throwing turns just to get its health low. I think its exactly right to make bosses unique in terms of their battles design and hope that the other bosses keep varying their battle styles like they have so far! And the boss designs were awesome aswell! And the attention to detail in the world is very cute! Very polished!